Pages: [1] 2 3 4 5 6 7 8 9 10 |
1. GIVE IDEAS for NON-vanity, NON-advantage items and services for AUR ! - in Player Features and Ideas Discussion [original thread]
I strongly support CCP improving their income with the sale of good and services that are not "Fee for pvp advantage". Go for it, and I no joke wish you all the best. Play nice while you butcher each other.
- by Sergeant Spot - at 2011.06.27 21:48:00
|
2. Skill Sink - in Player Features and Ideas Discussion [original thread]
Originally by: Annasys If you have a 45m sp pilot, you should have no issues making enough money to pay for as many clones as you care to lose. actually, 120m+ SPs. 45m is the cost of the clone. And yes, I have far more than enough to ...
- by Sergeant Spot - at 2011.05.09 02:02:00
|
3. Skill Sink - in Player Features and Ideas Discussion [original thread]
(Yet another) New skill idea: The "Skill Sink" skills Would be several skills, starting with a Rank 1 version, and going up to however many Ranks CCP will add. Effect of skill: SPs in this skill are counted as negative SPs for purposes of Clo...
- by Sergeant Spot - at 2011.05.09 01:45:00
|
4. Ability to scan down cloaked ships - in Player Features and Ideas Discussion [original thread]
While I am not troubled (much) by afk cloakers, I do try to have some intellectual honesty in these threads. I've used the AFK cloak tactic myself a number of times. And if you think it made me 'harmless', then you are an idiot. Its very simple...
- by Sergeant Spot - at 2011.04.27 04:21:00
|
5. CCP, please introduce automatic logoff timer. - in Player Features and Ideas Discussion [original thread]
Originally by: Irani Firecam Originally by: Breaker77 If they are idle/AFK then your risk is ZERO! QFT. Can't stand dishonest arguing. Anyone that says an afk cloaker is a non-issue is an idiot. An afk cloaker is a non-...
- by Sergeant Spot - at 2011.02.24 06:06:00
|
6. Give us the TOOLS to defeat CLOAKY GRIEFERS!! - in Player Features and Ideas Discussion [original thread]
Personally I don't like the AFK cloakers either, and would laugh if they got nerfed. But it ain't gonna happen unless the old school 0.0 empire players start finding it impossible to 'reliably' keep their 0.0 industry up and running. CCP put a m...
- by Sergeant Spot - at 2010.09.02 03:57:00
|
7. Ambulation Establishment List - Suggestions, plz sticky - in Player Features and Ideas Discussion [original thread]
In the short term, I expect ambulation will have almost ZERO fun features. I expect it to be boring after 30 seconds. I strongly support ambulation being added to the game. In the long term, imagin this: Being able to board and serach abandoned...
- by Sergeant Spot - at 2008.11.22 01:30:00
|
8. Jumpclones - in Player Features and Ideas Discussion [original thread]
There are folks who sell the ability to buy Jump Clones. I know for a fact I've seen at least one add on the market forums. Once you have a Jump Clone, it is 100% IMPOSSIBLE to lose it, unless.... --You fly to the station it is in, open the Jump ...
- by Sergeant Spot - at 2008.09.08 23:16:00
|
9. T2 Salvage Ship - in Player Features and Ideas Discussion [original thread]
Salvaging Its been mentioned by CCP that someday they might add T2 ships for Salvage (and Hacking and Archeology...) I've done a bit of all three, especially salvage. Currently, the best Salvagers are Destroyers and Battlecruisers. (I've also u...
- by Sergeant Spot - at 2008.09.08 23:05:00
|
10. Cloaking needs a counter - in Player Features and Ideas Discussion [original thread]
Any "fix" for cloaks must not create a situation where a player is forced to choose between: A: Dying B: Going to work in RL so he does not lose his job. Its that simple. My own solution is allow a slow scanning down of cloaked ships that would...
- by Sergeant Spot - at 2008.08.04 02:09:00
|
11. Skill Idea: ID Forgery (FW, Docking in enemy stations and more) - in Player Features and Ideas Discussion [original thread]
While it is indeed a bit silly that I can dock at a Blood Raider NPC station, I don't expect a change anytime soon. The game, by design, has 0.0 residents living in such station and shooting the NPCs. If CCP makes such a fundimental change, I'd e...
- by Sergeant Spot - at 2008.07.31 12:40:00
|
12. Crew (was watching "Clear Skies"......) - in Player Features and Ideas Discussion [original thread]
The idea of ship crews in Eve-online, a much beaten dead horse, but not so beaten I can't kick it again.... If I were going to add crews..... First off, I'd make them optional. Nothing to prevent someone from flying without any crew. I'd add cr...
- by Sergeant Spot - at 2008.07.29 13:47:00
|
13. T2 BPO - in Player Features and Ideas Discussion [original thread]
Originally by: Akita T Originally by: Zhenga make the T2 BPOÆs that are in existence go away. It hurts people who do invention. Long story short, you have no clue why invention is not THAT profitable. Hint : for most items peo...
- by Sergeant Spot - at 2008.07.18 21:06:00
|
14. T2 BPO - in Player Features and Ideas Discussion [original thread]
Originally by: Zhenga CCP either bring back T2 BPOÆs or make the T2 BPOÆs that are in existence go away. It hurts people who do invention. Nuf said. Even if you elimination them, prices will not change, except for MAYBE a short term ...
- by Sergeant Spot - at 2008.07.17 17:30:00
|
15. Tech 2 destroyer minelayer - in Player Features and Ideas Discussion [original thread]
Edited by: Sergeant Spot on 14/07/2008 12:53:17 Mines were removed from the game long ago. I remember playing about with them about 4 years ago. You can still find Mine BPOs here and there, and I still have a few thousand mines in my storage ...
- by Sergeant Spot - at 2008.07.14 12:52:00
|
16. Ability 2 customise and paint your ships - in Player Features and Ideas Discussion [original thread]
Custom paint jobs would be the ultimate in Lag generation features.... Play nice while you butcher each other.
- by Sergeant Spot - at 2008.07.14 03:11:00
|
17. Create a Relaxing Casual Player Non-PVP, No death penalty region - in Player Features and Ideas Discussion [original thread]
Wall of Text Did not read So I'll respond to your title... I'm a long time hardcore advocate of letting the 0.5+ empire carebears PvE in a "mostly" peaceful environment, but a true "no pvp" area is a bad idea. A very bad idea. Nerf suicide gank...
- by Sergeant Spot - at 2008.07.12 20:36:00
|
18. Station "Window" idea - in Player Features and Ideas Discussion [original thread]
Originally by: KyleKatarrrn Would be hugely exploited by corps/alliances who are at war with each other, so rather than risk getting blown up, they just take a look outside to see if the area was clear. um, thats the whole point. And ...
- by Sergeant Spot - at 2008.07.11 17:24:00
|
19. Station "Window" idea - in Player Features and Ideas Discussion [original thread]
According to CCP, literal "window" will not be possible in ambulation. Absolutely no chance. Also, my idea works even if you dont use ambulation. Rather than trying to link a "Window" between the inside and outside of a station, I just ignore th...
- by Sergeant Spot - at 2008.07.11 16:56:00
|
20. Station "Window" idea - in Player Features and Ideas Discussion [original thread]
My own idea for a station "window": Have a button in the station labled "Observation deck". When this button is pressed, you are "undocked" except the Station itself is your ship. You can't do anything but look, and to other players in local, ...
- by Sergeant Spot - at 2008.07.11 15:59:00
|
Pages: [1] 2 3 4 5 6 7 8 9 10 |
First page | Previous page | Next page | Last page |